#include "stdafx.h"
#include "Component.h"

namespace Be
{
	Component::Component(Entity* p_pEntity)
		: m_pEntity(p_pEntity)
		, m_EntityName(p_pEntity->GetName())
		, m_RefCount(0)
	{
	}

	Component::~Component()
	{
	}

	Entity* Component::GetEntity()
	{
		return m_pEntity;
	}
}